The following text is from Dean Wheeler's original Simulator. Most is still applicable for this Javascript Port
- Is this simulator reliable? The simulator engine is based on the
set of thrust
and flight
equations described in this website. The equations involve relatively few
simplifying assumptions and I believe this simulator can more reliably
handle some exotic rocket designs than other simulators I have seen (even
commercial water-rocket software). However, like any model--even a good
model--the output depends on the input. Probably the most uncertain
parameter that makes a huge difference in performance is the coefficient of
drag. The simulator provides a conservative estimate you can use, based on
the shape of your rocket and assuming relatively straight and stable flight,
but this should not be taken as gospel truth. Fins, nosecones, and other
external ornamentation, as well as orientation of the rocket to external
airflow, all have an effect. I recommend a "fitting" experiment, in which
you launch a rocket and assess its apogee height and then adjust the drag
coefficient so that the simulator and experiment agree. Then the simulator
can be used to explore changes in other variables. As a final note, I would
add that the simulator solves different equations for different phases of
flight (launch tube, water thrust, and gas thrust). It must figure out when
to transition between these equations and sometimes, for certain
unpredictable combinations of parameters, it gets stuck in an iteration
loop. If the simulator seems to stall or freeze, try a slightly different
set of parameters (even just by changing one parameter by a small amount)
and hopefully it should work. Did I tell you that this is beta software?
- What is a "launch tube"? It is a smooth hollow tube that is
mounted to the launcher and inserted into the rocket nozzle. Upon launch,
the rocket slides up the tube. If there is a reasonably close fit between
the outer surface of the tube and the inside of the rocket nozzle, then the
tube/rocket combination acts like a piston, providing very efficient
acceleration to the rocket while it is traveling up the tube. Another
benefit of launch tubes is that they guide the initial motion of the rocket
so that is flies straight. Wobbly flight of the rocket will increase air
drag and make the trajectory less preditable. Some launchers use launch
tubes (like the home-built Clark cable design); some do not (like the Pitsco
AquaPort launcher used by Science Olympiad). The simulator can predict the
principal effect of the launch tube (a boost in total thrust), but makes no
attempt to predict flight stability issues.
- What is "launcher volume"? It is the volume of pressurized gas
stored inside the launcher apparatus (excluding the launch tube) that is
accessible to the rocket. By "accessible" I mean there is no valve or
significant constriction between this volume and the volume of gas inside
the rocket itself. Why is this quantity needed by the simulator? Because
this gas volume works to maintain pressure inside the rocket while the
rocket is traveling up the launch tube. So if a launcher does not use a
launch tube then there is no effect. For launch-tube-type launchers,
creating a large launcher volume provides a modest improvement in
performance, depending on the length of the launch tube. But it does waste
pressurized gas, so if you are building a launcher that will be used to
launch many rockets in succession it is probably a bad idea to give it a
large volume.
- What is a "T-nozzle"? In the simulator if you make the launch
tube diameter greater than the rocket nozzle diameter, a warning statement
is given under the Results tab indicating a T-nozzle is in use. A T-nozzle
is a small tube-shaped device that fits inside the rocket. It is shaped to
sit in the throat area of the nozzle (without being ejected) and to force
the outlet flow of water/gas through a smaller diameter, allowing for a
longer duration thrust and more dramatic launch. The T-nozzle initially sits
loosely on top of the launch tube and gets seated in place after the rocket
flies off of the launch tube. With the T-nozzle in use, the rocket nozzle
diameter used in the simulator should be the inside diameter of the
T-nozzle. Do a web search on "T-nozzle" if you want more information.
- What is "Nozzle Adjuster" A, B, and C? These three are variables
I made up that control the shape of the bottle near its tail-end or nozzle.
If you change these variables in the applet you will see the cartoon on the
right change as well. Make the cartoon look like the bottle shape you are
using for your rocket. Because the shape of the tail changes the external
aerodynamics of the rocket, these adjustments will change the appropriate
value of drag coefficient. The default values of A, B, and C are set to
reproduce the typical shape of 2-liter soda bottles in the United States.
- What is the optimal amount of water to add to a rocket? That's
what simulators like this are used for--change the value and see the
predicted effect on performance. The fact that there is an optimal amount of
water can be explained by the fact that there is a trade-off between
competing effects. The water in the rocket is a reaction mass. It allows for
efficient conversion of pressure energy (stored in the gas) into kinetic
energy (motion) of the rocket. On the other hand, any water you add to the
rocket takes away gas volume, which is where the energy is stored. So you
are trading off the amount of energy stored in the rocket with the
efficiency with which that energy can be used to propel the rocket upward.
There is an optimal point where thrust and apogee height are maximized.
Understanding and dealing with trade-offs like this is the essence of
engineering.
- What do you mean by "total volume" of the rocket? Total volume is
the total internal volume used to store water and pressurized gas, i.e. the
size of the bottle. Note that under pressure every bottle elastically
stretches a bit, increasing its volume above the nominal stated value. This
can be observed by doing a pressure test on a bottle in which it is filled
100% with water and then pressurized gas is added. I have found that 2-liter
soda bottles, under 100 psi (7 bar) pressure have a total volume closer to
2.1 liters, which is the default value on the simulator.
- What do you mean by "empty mass" of the rocket? Empty mass is the
mass of the rocket vehicle (bottle+fins+nosecone+payload) at the conclusion
of the thrust phase, when all the liquid and pressurized gas have been
expelled.
- What coefficient of drag should I use? See my response to the
first question above.
- What are water and gas "thrust efficiency"? This is the fraction
of available energy that is NOT lost to friction when trying to expel the
water and gas, respectively, from the rocket. As long as the inside of your
rocket/bottle is smoothly tapering and does not have additional plumbing, I
recommend you leave these two quantities at their default value (0.97).